Shader Setup

For the simplest shader: SB_Info node needed with Cards UVs pugged into Atlas textures that was mapped by UV Layout.

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All materials with transparency should using Alpha Hashed or Alpha Clip blend modes in Eevee. It’s better to use Cards Normal in shader Normal inputs to achieve one-sided lighting interaction, it gives more painterly look.

Shadows Off.mp4

Turn off Shadow ray visibility in Cycles and Shadow blend mode to none in Eevee for better results.

SB_Info Node

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In shader editor Shift + A > SplineBrush > SB_Info

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Color attributes

UVs

Normal

Masks

Camera Space

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SB_Refraction Strokes Shader

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In shader editor Shift + A > SplineBrush > SB_Refraction Strokes

Smudging of camera space refraction strokes

Smudging of camera space refraction strokes

When using Camera space projection and SB_Refraction Strokes shaders, make sure that Screen Space Reflections and Refraction turned on.