After unzip SplineBrush.blend it's important to add Asset Library path for convenient usage: Edit > Preferences > File Path

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This will help you to use it in every project without appending it manually, just by dragging it from the Asset Library or adding it from “add” pop-up menus (Shift + A)

Asset library catalog with all available NodeGroups and Objects.

Asset library catalog with all available NodeGroups and Objects.

Modifiers will be available in the modifiers menu under the Spline Brush catalog: Spline brush Cards, Camera space, UV Layout

Modifiers will be available in the modifiers menu under the Spline Brush catalog: Spline brush Cards, Camera space, UV Layout

Shaders have their own nodes: SB_Info and SB_Refraction Strokes.

Shaders have their own nodes: SB_Info and SB_Refraction Strokes.

Default Cards and Layout Preset

In SplineBrush.blend file there is a default preset - SB_Strokes. Mostly, this setup is enough to start drawing on surfaces:

Appending strokes preset from asset library in new project.

Appending strokes preset from asset library in new project.

After appending SB_Strokes asset from asset library, you will found 2 objects there: Curve with SB_Spline Brush Cards modifier and **UV Layout object with SB_UV Layout modifier

SB_Strokes

SB_Strokes

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Alternatively you can append data from: File > Append > SplineBrush.blend > NodeTree (Modifiers and Shaders) or Objects (SB_Strokes preset objects with basic modifiers and shaders)